Lyrian
By Matthew Hunter
| Sep 18, 2021
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Lyrian was born a street rat. She was such a pretty child, her parents gave her to the beggars guild. Lyrian made the guild their investment many times over before she was a teenager. Having aged out of the beggar child role, she started begging with fake injuries or diseases. Always moving, never in the same part of town, or the same city or town, more than a few days. She’s seen thieves in action every day, and can spot a con a mile off. She disdains nobles, is a good actor, and has no qualms about using her looks to gain her pity or advantage.
OSRealms -- Session 28
Session 28 map
So the kid disappeared right after he stepped into the pool. Nobody wanted to try to follow him in. I tried tossing some pebbles where he was, but they passed right through the spot he was standing. No luck with that. I played out some rope and tossed it into the water, basically fishing for a barbarian. No luck with either. Well, hate to say it, kid, but you’ve got a habit of running off and then coming back just fine. We’re gonna give you some time, pack up the mirror, explore the rest of this place. Hopefully we’ll find you in one of the other rooms or you’ll find your way back eventually. If not, we’ll hold a wake. You were a good kid. Brave and strong and wise in the ways of your people. Almost too brave, really.
OSRealms -- Session 27
Session 27 map
Frederick
Well, I do say I had the strangest experience of my life today. I was talking, well drinking really, with one of the newest members of our little band. Odd girl likes to use a sword and a dagger at the same time. Who does that?
Anyways she reminded me of some missing members, people who had found some sort of secret thingamajig in the library and gone to explore it and never came back. So we walked the company dog Snausages over to the library and negotiated admittance. The sticking point was Snausages, and I told them how much I loved the dog and how he was my emotional support animal and threatened to cry. I think it was the last part that got them to let me in, they’ve never seen a paladin cry before.
Ygnas
By Matthew Hunter
| Sep 10, 2021
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Ygnas was sold by her parents to the Sage when she was a small child. Intended to be a servant, the Sage discovered that the girl was bright and curious, so she became his apprentice. When she got a little older, she started asking questions about everything. This annoyed him, and he put a gag on her for a few weeks. She learned to find the answers herself in the tower library, and to be quiet.
OSRealms -- Session 26
Session 26 map
So we dragged u-Heury through the big room with the pillars and the dog statues. Whatever was on that needle really put him out. We left him propped up in another corner to investigate another room. This place has been pretty symmetrical so far, but the Eastern version of this room had statues and a moldy tapestry on the east wall. All the statues had solid weapons, real ones. One of each type; sword, spear, halberd, mace,etc.
OSRealms -- Session 25
Session 25 map
I dropped Snausages off with the group and headed down to Westkeep, where Oscar has gotten himself off to. I guess the man was chasing rewards from the talking frog. I bumped into him in the Dolemwood,I guess after he interrupted some sort of ceremony. He wanted to make arrangements for some sort of new temple on the woods. I thought his god was all about civilization? Anyways I agreed to investigate this ceremony thing and the barrow on his behalf. He had some sort of claim on Yvette, the self-sacrificing redhead. Something about becoming an acolyte? It wasn’t very clear. I’ll try to stop by his temple on the way back to Westkeep to ask what to do with her.
OSRealms -- Session 24
Session 24 map
I searched around town for the three henchmen that abandoned us in the tomb. No one had seen them. Met up with Feverborne. He at least agrees with me that the absconding henchmen need to be dealt with. He got the name of the mother of one. I went with him and he talked to the mother, and learned that the absconder liked to go to another town for carousing. We agreed to be caravan guards to travel to the other town. First night, during my watch, I heard clicking. Clicking is never a good sound. I snuck between wagons and saw huge worms with feet dragging another worm. Ran back and woke Feverborne up, because giant worms are not something I can handle alone. We watched, and luckily the worms passed us by.
OSRealms -- Session 23
Session 23 map
We left the altar the next morning and headed into the hills. Almost ran into a caravan of orcs. Lots of orcs. Luckily, they didn’t notice us, because there were way too many for us to handle. Wonder what they had in their wagons, though. I took first watch twice during our travels. No one was watching me, so I could over-enthusiastically poke the fire all I wanted. None of the embers that fell out started a wildfire, though. Sad.
OSRealms -- Session 22
Session 22 map
I returned to town after not finding any blasphemous dams. Oscar wanted to bring a talking frog home. In return for a promised reward, of course. A druid named Yip agreed to guide us. We came to an abandoned timber mill with 2 dead bodies. Yip was just going to leave them out in the woods, but I said I’d be happy to build a pyre. Lovely flames. They were consigned to the flames, their souls purified. Zuul was pleased. Oscar announced that he was claiming the mill for his god. Weird.
OSRealms -- Session 21
Session 21 map
I was traveling through the woods on a mission for Zuul. I don’t remember what happened after that. I woke up with a splitting headache, tied up in what looked like the inside of a tree, but smelled like a barnyard. There were … things… that looked like an unnatural cross between sheep and men. They had a bunch of other people there. They killed and ate them. It was horrible. I was the only one left, and I consigned my soul to Zuul. I think I passed out again. The next time I woke up, there were people there and they untied me. They looked like mercenaries. One of them was a cleric, but didn’t have his holy symbol displayed. All the creatures were dead or gone. I was never so happy to see anyone in my life. I joined them, since I had no idea where I was or how to get out, and being with other people seemed like a good idea for a while. We passed a creepy room with faces in the roots. I lit that room on fire with my torch. The flames are so pretty dancing, and I can hear Zuul in the sound of the fire. Someone rudely pulled me away from my contemplation, and I continued on with the group. I hoped the fire would spread, since the whole place was wood. At a circular room with a big red rug in the middle, a white haired man in wizard robes announced some garbled message about staying somewhere provided for our safety, then he vanished. One of the group lifted the rug up with a spear, and there were magic runes on the floor. He stepped on the rug over the runes, and vanished just like the wizard. The other cleric and I discussed how to get the rug up and take it with us to sell. The other guy came running back from behind us. Then he stepped on the rug again as he was saying it was fine. He came running back again, saying this time he had been transported to a room a little further from the last one, and attacked by bats. Our explorations had revealed another room with a statue of a huntsman and two hounds with big mirrors on either side. I said how it would be fun to smash the mirrors, and the guy who kept stepping on the rugs was going to throw rocks at them, but the assassin stepped into the room between the statue and one of the mirrors. Then the statue disappeared, and we heard a horn and hounds baying. The assassin smashed the mirrors, to the dismay of the other cleric, who wanted to bring those out to sell as well. He worships a weird god. Some of the group didn’t look too good, so they decided to leave then, fearing the statue was coming for us. We went outside. There was a caravan out there, and they were all nervous about the fire I set, so they moved camp. Unfortunately, the fire didn’t spread, and there wasn’t a beautiful bonfire, much less a forest fire. That would have pleased Zuul. I’ll do a better job when we go back. I’m assured we will go back. The caravan pushed all through the next day and into the night to reach town. I think I saw a dam in the darkness, though, and I have to go check. Blasphemy. The water must flow free. I will destroy it in Zuul’s name…