The Lost Mines of Phandelver -- Session 13
Dean (Jared), Matt (Spinter Paw), Mariel (Ragash), Chris (Creeper), Jeff (Ford), and James (Kraygen) are returning cast members.
We left the party recovering from indigestion after eating dragon nuggets. After discussing the location of Wave Echo Cave with Reidoth (between his advice and their map, the group feels confident they can find the entrance), the party went to Neverwinter to sell their goods and equip for an expedition. They sold the alchemical vials, diamonds, a set of goblets, and the battle axe they had collected in Thundertree for 1100gp, which was promptly divided up. The group arranged for a dagger to be made from a dragon’s tooth. The same smith agreed to make a suit of scale mail from the green dragon’s scales, which will be ready in a week. (He barely made the roll, resulting in a suit of scale mail that gives +1 to saving throws versus poison, but no other bonus).
The Lost Mines of Phandelver -- Session 12
Dean (Jared), Matt (Spinter Paw), Mariel (Ragash), Chris (Creeper), Jeff (Ford), Coby (Kyros), and James (Kraygen) are returning cast members.
We left the party in the middle of combat, Splinter Paw’s caterwauling having woken the entire village and Kraygen’s Thunderwave knocking out the majority of the remaining cultists.
Shortly thereafter, an angry dragon appeared, landing at the end of the fog and demanding to know what was going on. It seems he had been having a nap, and something had woken him up. He was promptly attacked by three zombies, and set about slicing and dicing them with his claws and teeth.
The Lost Mines of Phandelver -- Session 11
Dean (Jared), Matt (Spinter Paw), Chris (Creeper), Jeff (Ford), Coby (Kyros), and James (Kraygen) are returning cast members.
We left the party resting in the ruins of Cragmaw Castle, which they had earlier cleared of occupants. Only the squirrels had moved back in. When dawn rose, the party left the castle and followed Creeper’s directions through Neverwinter Wood towards Thundertree. Miraculously, their journey went unnoticed and unmolested by denizens of the Wood. They arrived in the ruins of Thundertree around mid-day.
The Lost Mines of Phandelver -- Session 10
Dean (Jared), Matt (Spinter Paw), Mariel (Ragash), Chris (Creeper), Jeff (Ford), Coby (Kyros), and James (Kraygen) are returning cast members.
We left the party resting in the orc cavern. Near dawn a pack of wolves threatened from the cave entrance, but the party ran them off with loud noises and fire.
From there, they returned to Old Owl Well, where the necromancer Kost was busy excavating with his crew of zombies. He welcomed them back, paying a pittance of 10gp each for their services in defeating the orcs. Kyros somehow restrained himself from killing him immediately, despite his god’s opposition to undead.
OSRealms -- Feverborne

A thin and wiry fighter with a hacking cough and a cynical outlook on life and death. His career started in the village of Helix, working as a town guard. He fled the city when it was attacked by an undead army that rose from the barrowmaze, and relocated to Threshold, signing up with the guard there under the alias “Feverborne” (Helix had been suffering from a plague outbreak at the time of his birth) and serving with honor if not distinction.
OSRealms -- Oscar

A cleric of Denara, goddess of trade and bureaucracy.
OSRealms -- Session 4
I met some new adventurers today. Seems one of St Ygg’s bunch had a vision or something and realized they were stuck in the wilderness, needing help, or maybe just an infusion of courage. I’m a fighting man and got no lack of that, so off I went.
Turns out they were all alive, just half dead from poison. Some sort of snake creature called an amphi… Something. Two heads, no ass, poisonous obviously. How does the thing shit?
Anyways, they met two, killed one, drove off the other, but practically everyone there damn near died from the thing’s poison. Two of them just went straight home, calling it quits on the adventuring life. “For now”, they said. “We’ll be back”, they said. When hell freezes over, I didn’t say. Tact, I has it. Two of their henchmen didn’t make it at all. I hear the one fellow, Oscar, has a 0/3 record now. He brought back a dog alive once.
OSRealms -- Session 3
I resume writing after a very long day of events both chilling and deadly!
Last night I interrupted two men loitering near u-Heury’s room, pretending to be drunk. At first, my efforts to awaken my companions were in vain. I was forced to carry through on my bluff, taking my chamberpot downstairs to empty it into the water closet. Amazing that a town so small has sewers!
After a minute or two I started up the stairs again, hoping to catch the two men in some nefarious act. They were still outside the door to u-Heury’s room, but with no indication they had entered. I remained suspicious, but could not act. However… Luckily my banging about woke BB, who had retired earlier than the rest of us. In a few whispered words l brought him up to speed, and he took the lead interrogating the pair while I peppered the conversation with drunken insights (“say, wasn’t that u-Heury’s room?” “Why have you been waiting outside for several minutes?”). Eventually the commotion woke the innkeeper, who sent us all to bed; the suspicious pair retired to a room at the far end of the corridor from the one they had been loitering outside. BB took second watch over our room.
OSRealms -- Session 2
We started where we left off – sitting in a wagon full of offal, plus a crate of iron ingots marked with the mark of the Silver Citadel. We had just reclaimed it from a band of orcs outside their cave (without actually dealing with the orcs), and then fleeing. The horse was exhausted, as were we, but we chose to press on back to Eastdale. We were delayed by the need to bypass round a field of some reddish flowers. The horse didn’t want anything to do with the field and we chose to defer to it’s animal cunning.
OSRealms -- Session 1
Ten of us and a rented mule set out to discover what befell a missing caravan. The local church leadership believed the caravan had been raided by orcs. Our task was to find out what happened, recover the cargo if possible, save the men if possible, and destroy whoever was responsible for the attack, presuming there was one.
One night outside of town we found a henge on a hill with wagon tricks leading in, along with a lot of blood. We figured this is where the attack happened, so we set some people to investigate the area of while the rest of us made camp.