OSRealms -- Session 65
Session map
Bern sent a message that he needed me to help u-Heury explore some barbarian tribe burial mound, so I went over to check it out and met up with Ygnas and Landon, who were presently dangling u-Heury down a well from a rope. The rest of us followed, and the kid promptly stuck his spear into the wall and opened a secret door, revealing a small group of drunken goblins. We negotiated and found out they were being oppressed (“Help! Help! I’m being oppressed!”) by a new dark elf arrival named Skazzic, who had convinced their old chief or shaman to be friends. We went and talked to the dark elf, who seemed to hit it off with Landon remarkably well. One might almost say suspiciously well. Landon immediately proposed we go convince Hogarth (the goblin leader) to submit to Skazzic, for… no discernable reason aside from a vague promise of a reward. We returned, negotiated further with Hogarth, poisoned most of his goblins, drank with the rest, cowed Hogarth into submission, then convinced him to pretend to submit to Skazzic so we could double-cross and kill Skazzic. (And it made even less sense than that as it happened).
OSRealms -- Session 64
(Interlude)
So Lyrian and I got to drinking and talking (in that order) and decided to go investigate the strange lack of rumors from Helix, seeing as I grew up there. We signed up with a caravan heading to Ironguard Motte, and managed to get there in just under two weeks. A glorious dinner at The Bloated Halfling led to an attempt at a conversation with the wizard Mazah, but he wasn’t in. The rumor mill suggested that the undead in Helix are seasonal; the winters slow them down, apparently, and then the spring thaws bring them up out of the earth again. Weird.
OSRealms -- Session 63
Session map
So we stumbled around in the forest for a while, looking for a mound and finding nothing. We did find a nest of phase spiders, which are like normal spiders except they can disappear, and have an absolutely vicious poison that takes ten minutes to kill you. We didn’t realize they were phase spiders at first; the kid shot one with his bow and hurt it a bit, but I put in a solid hit with mine and it just bounced off. Something about the kid lets him hit the spiders when I can’t. Maybe he’s dipping his arrows into one of those poltices he is always talking about. I’ll have to watch him more closely, maybe I can learn something.
Out of the Abyss -- Session 9
map
Alamar
So the dragon gave us 31gp (each) for the dragon egg. Damned stingy dragon.
We explored further in the underground complex after delivering the egg. I volunteered to take a mushroom and explore the small tunnels, since I can actually hide, unlike Alia.
I found zombies, watched over by a humanoid figure of some kind from the top of a cliff. Alia and Thea went after the watching figure, leaving the zombies to Craig, K-9, and my small but still incredibly potent eldritch self. We made short work of the zombies after a tense moment when K9 got himself surrounded. But he should get used to it. It’s his role, to be loud, obvious, and attention-getting. Not at all like my subtle, shadowy, seductively charming role as party leader, rogue extraordinaire, and sex object to the ladies.
OSRealms -- Session 62
Session map
Oscar sent word that he had found a sword that might work well for me. Apparently it has some history with the White League, a group of rangers dedicated to opposing … things. It’s a little unclear exactly what things. This one is supposed to oppose scales, even though we found it in the barrow of a dead lizard king, and the blade itself is covered in serpent markings. When I drew it to test the balance, it spoke to me, briefly, and asked if I was willing to oppose scales. I said sure, I’m all about the fur. My pappy was a werewolf, after all, I have no truck with scaly things. I think I can get along with this sword.
OSRealms -- Session 61
Through rain, through mist, through flood and foul weather, we finally made our way to Threshold. U-heary and I camped outside while Stria went to find Basil, and we arranged to meet at the gate in case the guards had awkward questions about our exotic zoo animal. They did, but after taking our names (I gave my real name, and my companions did not) and paying taxes, they let the creature into the city and into Basil’s hands. I was very careful to describe it only as an exotic beast, so I was completely truthful. If the guards wrote down that we brought in a panther, well, that’s not on me. And if a gibbering mouther escapes into the sewers, I won’t be blamed, because I brought in a panther according to the official records. Bureaucracy is a wonderful thing when you know how to use it.
OSRealms -- Session 60
Session map
With the gibbering mouther not where we had expected it, and not visible in the darkness, I had to retreat without attempting to neutralize it’s magical powers. Luckily not all of our group had fallen to the creature’s unholy powers. I hurried back towards the group, swapping places with u-Heury. While the brave boy held off the creature, I called upon Denara, and silenced it’s gibbering. The creature failed to resist. Our first step was complete.
Out of the Abyss -- Session 8
Alamar
Alamar
We wondered around the caverns below the Derro section of the city until we found a large cavern with two multi-tiered mesas. One held a large red egg, which I immediately assumed to be a red dragon egg given my recent memorable encounter (thankfully, not a CLOSE encounter) with one. The other held a derro woman conducting some kind of ritual. She appeared to “summon” a shiny object of some kind, reacted joyfully, and made notes in a book.
OSRealms -- Session 59
Session map
I spent most of the last year in a sanitorium. They thought my obsession with black sand was unhealthy. Fools. They only taught me to shut up about it. I see a bright new future in carbon trading! By regulating the burning of fuel, the church can tax absolutely everything! Transportation, farming, even lighting your home at night! Ahem. Where was I?
After they let me out, I took a role with the church running a small gambling operation in partnership with the temple of Crom. The deal was simple: Crom runs the fights, I hold the bets and set the odds. I did very well for myself. The rest of the group split up to tend to their various activities and industries. We agreed to meet in Eastdale after I retrieved the device intended to trap the gibbering mouther. (And what a pain that was – it required the whole wagon, when the roads could even support a wagon, and once we left the roads for the forest we were reduced to a rope sling between two mules and a LOT of porters.)
OSRealms -- Session 58
Before we could use the entrance we found, a crazed halfling called to us from the other side of the moat wanting a boat ride. We brought him over to the island once we realized it was Sanfire, a fellow member of the Glorious Blades And Hammer. We descended into the area below the floating tower.
Within, a large room with several wall sconces holding candles on top of skull pyramids. The large room had smaller rooms off to one side, and a floor covered with black sand that seemed to be magically (?) drawn into pits. One of the rooms had similar sconces holding skeletal men in fetal position. One of them seemed to still live, asking for water, but was not helped when he got it. Then, a sigil of some kind flashed, and he returned to the fetal position and said no more.