OSRealms -- Session 169
Snarkscorn let us go, but confiscated my heavy shield and the religious relics we had acquired from the abbey. We needed the money from selling those; the crookhorns won’t do anything with them except desecrate them. St Clewd means nothing to me, but the money would have. He also claimed a prize from each of us, and offered to return it if we completed a task. There would be gold in it for us as well, 1000gp each. But the mission was to kidnap a local noble, Lady Harold, and bring her to his camp alive. None of us were enthusiastic about that, but perhaps we can find a way to double-cross the crookhorns.
OSRealms -- Session 168
The sailors wanted no part of any plan that involved fighting, once they heard there were a dozen crookhorns on the bridge. We had the captain drop us off on the east bank and proceed upriver in his barge. Our new plan was to find the path back to the crookhorn camp and set up an ambush for the leader when he returned. While traveling back to his camp, he would presumably leave some of his guards by the bridge, and be more vulnerable. I was able to find their trail and set the group up in a safe spot to await the targets.
OSRealms -- Session 167
Session map
The first order of business in Fort Vulgar was to collect the information we had paid for concerning the Pillar of Ambule. The local priest had dutifully collected it for us. According to the records he had found, Ambule is a local God of earth, protection and good fortune. His symbol is a single black hexagonal eye. Ambule is reported to make pacts in return for protection from hags and other creatures, and those pacts apparently involve service for life. If the service is not granted, the soul will be collected. The details of these pacts and what collecting the soul might mean, aside from the obvious, death, was not clear. Most of this information came by way of another priest called Haymen, who had once lived on the northern shores of Lake Longmere. From the age of the records, that was some time ago, and that particular priest was unlikely to still be alive.
OSRealms -- Session 166
Session map
Our travels back toward the inn were interrupted by a rain of fire. We paused, took shelter and waited it out, but the delay was costing time we couldn’t spare. It cleared up by noon, and we moved on, but the next day was filled with storms. Normal storms, just rain and lightning and wind, not the burning. It cost us more time. And we were off schedule already. Pelf seemed antsy; she was on a timer to deliver her ingredients and they would likely go bad if she took too long.
OSRealms -- Session 165
Session map
We made our first few inquiries at the market. The prices inside the walls are no better than those outside the walls and if anything, possibly worse. Asking about sources of ale, the cheapest available was a barrel of old schweissner’s at 20gp each, and we would need two barrels to “paint the walls” of the abbey, but carts are sold for 5x the normal prices. When we asked about renting a cart, they laughed at us. We chose to look for liquor elsewhere. Tough was able to find most of the ingredients requested by the hag. But had to make the payments herself. The Unicorn meat, she was offered. Seemed somewhat sketchy. Apparently it does not come from a real unicorn, but a particular variety of local deer that is believed to taste and feel like Unicorn meat. Whether this will satisfy the hag, I have no idea. I’m still much happier giving a fake unicorn delicacy to a hag, then killing a real Unicorn for the same purpose.