Shadowmaze -- Session 14
Session map
Wyz paced back and forth in his room at the inn, keeping himself awake and annoying El Vis who was sharing the room. The book of magic haunted his dreams and waking thoughts alike. Who could say what secrets might lurk within? Yet, it was hardly safe to brave the barrowmaze alone. When the others were finally ready to return, they weren’t interested in going after the book. Instead, the barrow with the ooze was chosen for a return visit. Humans say humans smart, but Wyz knows better. Humans are dumb.
Shadowmaze -- Session 13
Bancroft stood atop the barrow and looked down upon the tilled earth with satisfaction. Weeks of effort to uncover a fresh barrow had finally paid off: the door had been uncovered, revealing a chamber with four sarcophagi and many giant centipedes. The initial expedition had slain several of the centipedes but not enough, so the entryway had been buried again to keep other parties away. Now it would be dug up, the thin coating of earth removed, the centipedes slain if they were lucky, and whatever treasures the sarcophagi held reclaimed.
Shadowmaze -- Session 12
Bancroft stood atop the barrow and watched his friends dig. Someone had borrowed his shovel and there were not enough to go around, so he kept watch. It was almost like watching crops grow — slow and steady. Occasionally a frog, scorpion, or skeleton wandered in the distance, but the dig continued until, at last, the clink of shovel on stone resounded: the diggers had uncovered a door.
The sound attracted attention. Two frogs hopped up to investigate. Tohru squinted at them, then stepped forward and performed the improvised mating dance she had used before; astonishingly, one frog paused and watched, while Bancroft threw his pitchfork and struck the other in the eye. The rest of the party rained blows on it, and it died. The remaining frog lost interest and fled.
Shadowmaze -- Session 11
Wyz the smart goblin and a dozen of his closest friends lined up for the barrowmaze, enduring the cold rain. In point of fact, only two of them were very close, the rest were near strangers. But he’d been watching them; choosing them carefully, selecting those who seemed the most competent. One in particular, a dwarven cleric of Fortuna, seemed to have actual supernatural powers. The rest would do for cannon fodder.
Shadowmaze -- Session 10
Session map
Bancroft and his companions returned to the barrowmaze, where they began their investigation with a barrow sealed by a stone door. The party examined the heavy stone barrier, but quickly realized their crowbars would be insufficient to force it open - they would need sledgehammers or similar heavy tools that none of them had brought along.
The group proceeded to the next barrow, where Bancroft observed stone doors inlaid with bronze highlights. A wax seal suggested the contents were still intact. After much discussion among the party, Ovarf broke the seal, which melted to the floor. The moment they wrenched the doors open, a hideous moan emerged from the barrow, and Bancroft fled with the rest of his companions.
Shadowmaze -- Session 9
Wyz the goblin waited by the side of the road, wringing his hands. His friends had left for the barrowmaze that morning as many aspiring adventurers did. That was hours ago. Now the slow trudge of discouraged feet returning to town rang loudly in his ears. There had been no sign of his friends. As each new group returned. Wyz clutched at sleeves, asked for news, collected whatever tales he could of the horrors that lay beneath the earth. From any that would indulge him, he collected details, facts. Specific barrows, specific creatures, partial tales of treasures found.
Shadowmaze -- Session 8
Session map
The adventuring party continued their exploration of the barrowmaze, beginning by excavating a barrow while discussing the construction of a rope ladder for safer descent into the main complex. Using their makeshift ladder, they discovered both old and fresh corpses near the entrance, stripped of gear and flesh except for bone fragments. Their search yielded only a modest pouch containing ten copper pieces.
Upon returning to their excavation site, the group welcomed Tohru, who assumed leadership by popular acclaim and was accompanied by her pet duck. Their exploration took a dangerous turn when Megumi was attacked by a zombie-like creature with prominent facial claws, later identified as a coffer corpse. The battle was chaotic - Tohru struck the creature with her rolling pin before fleeing, while Bancroft observed from a distance as others hurled rocks and Abe unsuccessfully attempted to use his whip.
Shadowmaze -- Session 7
Our group went out to the barrowmaze. Two of my friends, Sidney and Khezzean, stayed to dig; Xanrion the haberdasher and I went to take a closer look at a tomb where others had found a pair of nice vases. That tomb contained a wicker frame surrounding a decaying body. One of the others, actually with a sword and armor, cut off its head. I expected it to rise up and kill us, but the body remained dead. We found nothing of any value, though.
Shadowmaze -- Session 6
Finally! Having saved a perfect round number of 100 silver coins as seed money, it was time to seek my fortune in the barrowmaze.
Three of my friends were ready to stake their lives on the chance for fortune as well. One of them, a haberdasher, managed to sell two of his fancy hats on the open market and had even more gold burning a hole in his pocket than my silvers worth of savings. Even pooling our money would not be enough to obtain real armor or weapons, but we could afford small luxuries: extra torches, a sling for all four of us, rope, crowbars. Rumor had it that crowbars worked well for prying open the shallow barrows likely to hold untapped treasures near the surface. My group of friends and some other newish adventurers decided we would try that.
Shadowmaze -- Session 5
Bancroft and Darmek queued for the barrowmaze with about eight in their group. The day began poorly: they were ambushed by six giant frogs before reaching the barrows. The party ran; three frogs pursued, then only one. They managed to kill that frog, but the group was exhausted and retreated to Helix with nothing to show.
The next day they returned and retrieved the possessions of a fallen companion, then selected a barrow to open. Halfway through removing the slab blocking the entrance they were attacked by several giant scorpions; Darmek and Uthlynk fell during the retreat. They escaped, disheartened and empty‑handed.